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GameON - Run Immersive eLearning and Effective Knowledge Sharing Events

GameON is a gamification solution for the effective management of Intellectual Capital. GameON improves learning retention and facilitates the convenient management of tacit company knowledge.

Our service packages:

Download the overview about the gameON product and services
Download the Starter Kit for Social Games
Download the overview about keeping your team and company skills up-to-date and competitive
Download our service offer for professional gaming in the field of Science, Technology and Engineering
Download the overview about how to make targeted skill trainings

We deliver content directly, immediately to your target group, simplifying your job. GameON empowers learners with direct and immediate responses to learning gaps. GameON incorporates a mobile social quiz system. Custom quiz content challenges players to learn, respond and meet your goals, any place, any time, with easy to access tools to measure engagement and impact

  • "Is your staff up to date on the recent changes in labor regulations?" Run ongoing institutional compliance and code of conduct games for your staff. The games identify knowledge gaps immediately and deliver personalized feedback sheets that include topic explanations, examples and further resources for more study. GameOn delivers analytics drawn from data responses.
  • "Beat last year’s best scores! The winner of our annual company award is... ?" Engage attendees at Annual meetings. Spread company knowledge, culture and attitudes in a fun GameOn event.
  • "Join the trade-show contest from anywhere and anytime! Win a tablet!" Handout small ‘invitations to play’ cards in any public space, like at a concert, a museum line, a sports event or a trade-show. Create innovative guerrilla marketing events that do not require logistics.
  • "Follow us and test your knowledge." Run motivating contests on Facebook and other social media to accompany a book release.
  • How well do you know your sports team? Test fans on sports data like player statistics, game results, or team history. The winner gets a free ticket. Use games for market research and gather data about your target market.
  • "Which foreign language level do you fit in?" Run a qualifier test to determine foreign language level of your students.
  • "Do your weak and strong Math students understand the class?" Run ongoing live events in a Math eLearning course. Improve eLearning courses for students by repetition and feedback, and for professors by delivering an awareness of overall comprehension.



 
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